Organizer Profile: Joel Traveller

Introducing Joel Traveller, organizer and tournament judge for Infinity at the  Las Vegas Open!

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What’s your name? Joel Traveller
What’s your forum nickname? RattlerNxt
Where do you live? Oakland, CA
What is your favorite Lieutenant profile? Barid Hacker
Describe a mission or special rule you’d like to see added to ITS I like Dark Ages Progressive Classified Deck where you draw new classifieds as you complete them troughout the game.
Favorite mission, as a player? Firefight – It has button pushing and killing and you get hilarious upgrades. This is my go-to mission for new players.
How did you organize your first Infinity event? Just did it. I have been around the TO community for a long time and run some larger 40k tourneys so, I just did it.
How do you arrange terrain for your events? I like to design my tournaments to force players t think as much as possible so I add terrain elements and varying terrain density across the tourney. I like to use as much of the terrain rules as possible throughout the tournament. So while not every table needs terrain rules, most will have a smattering. I find a lot of folks from other metas dont know what to do with non-linear terrain and thats unfortunate because they can realy benefit MSV1 and terrain troops, that on a standard box-table, pay for skills they dont gain utility from. I also have verrying density tables across my tournament. So some boards will be Euro, some US, and one or two Corridors. I think that not only does this represent more interesting narrative play, but it insentivizes people to build lists along a terrain-dependent criterion, not just making a list for mission and maybe one for Camo spam. If you brought all these long-range pieces and are randomly assigned a corridor table, well, good ting the rifle is so ubiquitous because thats gonna get your work done on that table. It’s not meant to be a spoiler, but is meant to force you to react to the board conditions. We all become comfortable with our go-to pieces and this shakes that up.
How do you choose missions? I like button-pushing missions. Killing is organic to the game simply due to the resource management nature of the mechanics. Button pushing rewards focus and forces tough decisions on players. Do I try to push this button now or do I kill that monster over there first?
How do you decide on mission sequence? After a lot of feedback, and watching players physically get annihilated standing for 8 hours, I go with a warm-up difficulty mission, something like supplies or something that everyone knows how to play. Then if its lunch, we come back and do Rescue or something just mind-blowing. If its before lunch, maybe i do another mission that is a bit more mentally challenging like Safe Area or Cold Sleep. Then I do the mission that burns synapses after they eat. But usually, I do one mission, then lunch, then Hard Mode, then something that is a little easier than hard mode to wind down like Tic Tac Toe or something. I try to match the mission to where I see folks physically at throughout the tournament.
Favorite mission, as a TO? Rescue – You have to really think. It is a mission that rewards careful list building, boldness of action through AD or trying to infiltrate across the mid-field, and people have great stories at the end of it. It is always a memorable experience. I also like Tic Tac Toe as a filler mission because its two games in one!

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