Annihilation’s detractors might criticize it for being ‘simple’ but let’s be honest: when was anything in Infinity as simple as it seems?
It does tend to play very quickly, and it teaches a really important skill: defensive deployment.
- Special Rules
- Things for TOs to Consider
- Getting a Major Victory
- How to Stop a Major Victory
- Key List Elements
- What to Do When you Win the LT Roll
There are only 2 special rules for Annihilation: Killing and No Quarter.
- Killing serves to define how to score enemy and friendly casualties.
- No Quarter has a passive but important function: making sure that the last order counts.
THINGS FOR TOs TO CONSIDER
Killed or Dead?
Get out your scissors, because we’re about to split some hairs. ‘Killed’ refers to troopers who are Dead or in a Null state at end of game. ‘Dead’ is just a game state that’s common to all games of Infinity. Read that again. There’s going to be a quiz later.
There is some inconsistency in the application of the terms ‘army points’ and ‘victory points’. The simplest (and based on informal polling) most popular solution is to apply Baggage bonuses Army points and Victory points equivalently. The advantage of this reading is that baggage is a true risk/reward, which it would not be if you applied Baggage only to Victory points. The rest of this post assumes you’ll be playing it that way.
Not a great first round mission. The first round is when you have your highest likelihood of a major skill gap between players, and it’s too simple for a veteran player to get a Major victory against a newbie, while a veteran vs veteran game at the next table might be much more challenging.
GETTING A MAJOR VICTORY
All the OPs other than classifieds are contested, meaning that by scoring points you simultaneously take them away from your opponent.
Generally, getting a Major means killing and not getting killed back. You needn’t be obsessed with tabling your opponent without losing a man, there is a sweet spot at 151/150 points killed/surviving: At 151 points of enemy troops killed, you create a ‘floor’ of 3 to 1. From there, you only need to complete your classified and hold your casualties to no more than 150 for an 8-2 major victory.
Your priority should be to kill enemy troopers first, since that scores points for you and denies the enemy his precious resource: Orders.
If your opponent completes his classified, the sweet spot pushes from 151/150 to 250/251 in order to score a 9-3 or 10-2 Major victory.
|Enemy casualties||Your OP||Enemy OP for survival|
|50 or less||0||4|
|Your Surviving points||Your OP||Enemy OP for Kills|
|Less than 50||0||4|
KNOW YOUR ENEMY
A trooper’s points cost stops being private information when he’s killed (removed from the table). Take advantage of this rule and keep track of where you are in points killed.
The killed and surviving thresholds do not change based on baggage. If your enemy has brought troopers with the Baggage skill, keep them closely in mind as you select your targets. Against Tohaa be very aware of Chaksa Auxiliars.
|Yu Jing||Yaopu Pangguling||2||56|
|Qapu Khalki||Kameel Remotes||2||56|
|Combined Army||Ikadron Batroids||2||58|
|Onyx Force||Ikadron Batroids||2||58|
HOW TO STOP A MAJOR VICTORY
Make your opponent spend extra orders for every kill. Bring doctors and paramedics and be tactical about using them; a restored friendly can be as good or better than an enemy casualty.
Make good use of passive defenses like Minelayers, camouflage, and perimeter weapons. When in doubt, use suppressive fire.
KEY LIST ELEMENTS
Make sure to cover your classifieds. Baggage is probably worth the risk, especially if you are playing Tohaa or Ariadna.
WHAT TO DO WHEN YOU WIN THE LT ROLL
Go first, and try to complete at least 1 classified on your first turn.